The Manifesto
Why the hold can die. Why Blood Water is a bet. Why Named Hulls are not a shop. The pitch for Solana Sea — written for captains, not a boardroom.
The token is $PIRATE. This is the only official contract. In-game plunder uses the same name and is not the token.
Do not buy from any address in a DM, bio, or group chat. If it is not this contract, it is a scam.
Live ocean. Wanted captains. Blood Water claims. Full board →
Reading the ocean…
Most games let you keep what you earn. This one makes you sail it home first.
Every captain sails the same 8,000-league sea on a server-authoritative world. You'll see their sails on the horizon — and their name above them.
Cannons fire sideways, so position decides everything. Chain Shot to cripple, Brace to survive, Ram to finish. Crits, burning hulls, and a day-night cycle over open water.
Loot in your hold is gone the moment you sink. The vault at port is the only safe place — and the sea between you and it is the whole game.
Captain levels from Deckhand to Sea Legend, five vault-priced shipwright upgrades, and danger that scales the further from home you dare sail.
The beta is live and playable right now. Here's what's in, and what's being built.
Example ships from the Founder's Fleet. Not minted. Not for sale. The first hulls that will be yours to keep.
Why the hold can die. Why Blood Water is a bet. Why Named Hulls are not a shop. The pitch for Solana Sea — written for captains, not a boardroom.
The complete captain's guide: the eight-thousand-league ocean and its six ports, how gunnery and the six abilities actually work, infamy and piracy, every refit at the shipwright, and the road ahead to ships you truly own.
Beta news, launch dates, and first call on the Founder's Fleet.